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Devil May Cry 3 (PS2) - 2:29:53 - James Conway
Speed run of Devil May Cry 3: Dante's Awakening in 6 segments completed on August 28 2005. Available in three versions: low quality, normal quality, and 60 fps high quality.
Author's comments:
A huge thanks to Nate for doin' his thing, and Radix for putting up with my constant PM's that's pretty much just borderline harassment at this point (And also for posting the run, I guess). Thanks again guys!
Well, this is my second speed run attempt. I was going back through the forums one day trying to kill about 3 hours before my class, and saw 5 or 6 threads concerning DMC3 and claims pertaining to the fact that the poster had planned to do this run with... no real results after that, or talked about how awesome the game is, and how it would be great for a speed run.
That, and I was never going to find my copy of Alundra, so I thought "What the hell" and went for it.
This run was completed on a new game file, which means that except for the costumes and gallery options that seem to be prevalent on all files since I have my cleared game on the same memory card, it's like playing the game first thing out of the box.
Of course, I use the default DMC3 costume. All the DMC1/LDK costumes have a different Devil Trigger that can't otherwise really be used in a Fresh Dante run (As he isn't supposed to have it) and of course, Super Dante isn't used. Coatless DMC3 Dante can also be used as it has no real effect at all except for a cosmetic difference, but eh.
I originally cited a time of about 2:42 minutes as my final time, but watching it back, I wasn't pleased with my mission 16/17, and my mission 8 was horrid, so I redid it, and saved 13 minutes in the process from better execution over the entire run (3 of which were improved upon in mission 8 alone, so you can see how bad the first one was). There's still tons of room for improvement, which I'll cover in a bit...
Segment 1- Mission 1-4
Segment 2- Mission 5-8
Segment 3- Mission 9-12
Segment 4- Mission 13-15
Segment 5- Mission 16-17
Segment 6- Mission 18-20
Items used- Throughout the run, I do make use of about 6 Holy Waters, including the first Geryon battle, the Altar of Evil fight in Mission 14, the Fallen fights in Mission 15 and 16, on the Cerberus battle in Mission 18, and on the boss in Mission 19 (Mostly for convienence, really). I also make it a point to buy five purple orbs early on for Devil Triggers and such. I forget how many blue orbs I pick up (I think around 3), or when, for that matter, but I do pick up 8 blue orb fragments along the way. I try to get four before the Argi and Rudra battle, then I get the one in Mission 6, the piece floating in the Pitch Black Void, the one from the Combat Adjudicator in Mission 6, and then the two blue orb fragments that you are pretty much forced to pick up in Mission 14. Well, I could jump over them, but they're right in my way anyways.
Moves-I pick up Air Hike for the Rebellion, Stinger levels 1 and 2, and Cerberus' Revolver level 2 for use in the Nevan and A&R fights. Usually in past run throughs, I have more than enough to get Air Hike for Beowulf by the time I get to the Mission 16 Statue outside of the level's boss fight, but this time around, I was 5,000 orbs short when I got there, so I had to improvise (You can tell I wasn't used to doing it since I had such difficulty switching to Rebellion, using Air Hike, going back to Beowulf, and trying to killer bee Lady when she was on the bookshelves, but the fight glitches anyways, so it works out.).
Style- I use Swordmaster throughout the entire run as it has obvious benefits for the Cerberus/Beowulf battles, and it's great for securing style points and maintaining combos in the very pivotal first few missions in the game.
Why didn't I use Royal Guard? It doesn't benefit me much, if at all throughout the early stages of the game since, remember, this is a fresh Dante run. That just leaves me with a fairly weak one orb release. If I was to use it and just leave it on, sure, I could get another level after A&R, but that's after I lose so much time in the first place. I could still do a 40 second Vergil fight and own after mission 18... but still. The time you invest in the skill wouldn't really give a very big advantage over the fact that Swordmaster is immensively useful from Mission 1. That, and I would have to make the run so many more segments, and I didn't want to have that. I wanted the run to be as few segments as I was comfortable playing.
Places for improvement? More than I'd wish. I'm not going to pick the run apart, since I'm always overly-critical on my self-evaluations, but I'll just point out the major "Why the hell didn't I do that" moments that popped into my head watching it back.
Running through Mission 11 I have to face Soul Suckers twice. It usually isn't a big deal, really. The times averaged out where going out of my way to get Spiral, come back, re-equip it, and later un-equip it, was about the same amount of time as just plowing through. But once I started recording my second run, luck factored in, and suddenly I'm losing time. The spiral isn't necessary at all throughout the game, since I only HAVE to fight the Soul Suckers twice and the second time around, they usually die along with the Van Helguard, or very shortly after. Every other time they show up, I can easily skip them. I could have probably made use of it with the Bloodgoyle fights though. Usually I've been able to handle shotguns sufficiently to get one shot petrifaction, but in Mission 16, not so much so in the Living Statue room.
Mission 15 also suffers from lack of optimizing Beowulf's Killer Bee move throughout the entire level and from a stupid maneuever where for some reason, I ran AGAINST the rotation of the gears of madness. To add insult to injury, I find out four days after the tape's been sent out that there's a way to dodge the spider fight entirely in mission 15 by doing the following.
Room - Number of times to hit the dial
Provisions Storeroom - 2
Top Subterria Lock - 4
Rounded Pathway - 2
Gears of Madness - 2
With a poor execution to test this out, I cut a minute and ten seconds from my recorded run through of mission 15 right there...
Mission 16 (Well, segment 5, really) is still the weakest point of this run, but it's still a huge improvement compared to the first time through. Lady REALLY cooperates in her fight to an unbelievable extent, so even though I can plainly see what's wrong with the run and try to remedy it, I haven't been able to obtain a similar time yet .
Just about all of the bosses minus the first Vergil and the THIRD Vergil go... well, very well actually. I now know that Leviathan can be improved upon further, since he's vulnerable to Aerial Rave when he's shooting lasers across the room, but I couldn't implement it into my run since I was way past that point by the time I learned about it. The Geryon fight goes a little poorly as well, since I fall off the hearse twice, and I get hit by two of the Quicksilver Orbs. The orbs only cost me about two seconds though, since Geryon goes the same speed regardless once the initial pause wears off. I just can't pepper him with E&I. So, the real con was just falling off twice...
The first Vergil suffers from sloppy dodging and countering on my part since for some reason, I didn't feel like jumping over the Katana swipes (STUPID me!), and the third one, more along the lines of straying too far from my original strategy.
Individually running this level, I can get 1:48 no problem provided that I can get Vergil to cooperate and only go into his annoying Super-Devil Trigger Orb attack where he's completely invulnerable once. If anyone out there knows how I can manipulate this fight so he only does it the one mandatory time (Without whoring Royal Guard), I'd definitely be more inclined to go back and re-do this run.
The fact that I didn't stick to my T,T,T T,T,T, T,T, Kalina Ann combo (With Rebellion) slowed me down there, even though I was countering his moves very well. Also, I neglect knocking him out of Devil Trigger like I'm supposed to do A.S.A.P., and I didn't blast him with Kalina Ann at every opportunity. I just wasn't thinking clearly at this point.
Meh.
Other than those few blemishes, I'm actually proud of this. I know it's only a matter of time before the Royal Guard masters see this video, bad mouth me on their forums, and proceed to slaughter my time, to which I'll shrug it off. It was a challenging run to make, it was fun to perform, and fun to watch back. Will I improve this run if no one else does? Probably. The mistakes I made are very trivial and simple to correct, the strategies are for the most part very sound with the boss fights. I get hit a lot, but it doesn't REALLY affect my time all that much than if I was to dodge the blow if I can recover quickly...
So, to summarize, get Spiral. Say no to a bad Vergil 3 fight and stick to a strategy that has been proven to work for you. I think I use Holy Waters in the most ideal places and circumstances, when it could otherwise compensate for a handicap (No A&R for the Mission 18 Cerberus fight, or the lack of DTE in the second part of mission 19), or could save me a TON of time in general and save a lot of frustration (The Bloodgoyle fight I skipped, the two Fallen fights, definitely). Make better use of style skills and if I do this run again, I definitely want it to be less segments (It was originally going to only be 4 segments, but the idea of missions 16-20 in one sitting... ugh). Optimize mission 15 for Killer Bee and skip the arachnoid fight. Stupid things. With what I know now, a new target for all you people to follow me afterwards, 2:23, 2:20 is entirely reasonable with great execution, luck manipulation, and of course, the improved level movement and shortcuts I learned about..
You can contact me through AIM, screen name "SpasticHeathen", or PM me through the SDA forums, I'm on there a lot.
Credits
Captured by Nate.